Dev Log 4
Mirror's Memento » Devlog
Dev Log 4 (Oct 2 - Oct 8):
Overall progress:
- Began drafting details of the in-game narrative.
- Designed 5 new puzzles.
Art team:
- Started modelling all assets and modular pieces.
- Finished the character blockout.
Music team:
- Started creating 6 sound effects.
Programming team:
- Fixed bugs in pre-existing mechanic implementations.
- Implemented new SFX.
- Added loading screens with narrative elements.
- Added zoomed-out camera view.
- Implemented the 5 new puzzles and a pre-existing conveyor puzzle design.
- Implemented pressure plate variant of switches.
Challenges:
- Understanding audio implementation in Unity.
- Aligning sound libraries.
- Fixing intertwined bugs.
- Implementing new puzzle ideas often revealed hidden bugs in the existing mechanic implementation.
- Coming up with puzzles given our current design constraints.
- Currently being worked around by allowing puzzle ideas that require minor alterations on existing mechanics and concretely deciding rules for movement-affecting mechanics.
Future plans:
- Delivering new sound effects to the CS team for implementation, testing, and feedback.
- Developing new skills in Unity to apply to our sound design.
- Finalizing model designs and UVs.
- Possibly adding new assets to the list.
Build / Screenshots / Videos:
Playable level demo
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
Leave a comment
Log in with itch.io to leave a comment.