Dev Log 6
Mirror's Memento » Devlog
Dev Log 6 (Oct 16 - Oct 22):
Overall progress:
- Conducted individual playtesting.
- Conducted group playtesting at GDDC.
Art team:
- Finalised character sculpt.
- Fixed UVs for all modular pieces.
- Finalised the scale of all props.
Music team:
- Finished the following SFX for the Alpha build:
- Conveyor belt
- Room rotation
- Updated death sounds
- Sounds for navigating menu/pause screens
Programming team:
- Fixed existing bugs.
- Implemented new SFX.
- Implemented new models, textures and animations.
- Updated level order.
- Implemented undo system.
- Made floor and wall tiles size themselves automatically.
Challenges:
- Establishing a good standard for mixing to avoid the problem of renders being too quiet or too loud when implemented.
- Resolving remaining inconsistencies in sound quality (reverb, synchronization, etc.)
- Attaching an undo feature to a movement system that did not intend to have one.
- Optimizing auto-tiling.
Future plans:
- Polish SFX further and make everything sound uniform.
- Compose the background music tracks for the start menu, end credits, and gameplay.
- Develop the gameplay background music to introduce new musical elements alongside the introduction of new gameplay mechanics (eg. introducing a new stem in the level when the light switch is first seen.)
- Fix more bugs. Implement a hint system with puzzle-solving AI.
- Implement more assets and audio.
- Polish textures and fix UVs for all assets.
- Texture the character.
- Rig and animate the character.
- Finalize the doppelganger concept design.
Files
Doppelganger Web 56 MB
Oct 19, 2024
Doppelganger Windows.zip 74 MB
Oct 18, 2024
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
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