Dev Log 6


Dev Log 6 (Oct 16 - Oct 22):

Overall progress:

  • Conducted individual playtesting.
  • Conducted group playtesting at GDDC.

Art team:

  • Finalised character sculpt.
  • Fixed UVs for all modular pieces.
  • Finalised the scale of all props.

Music team:

  • Finished the following SFX for the Alpha build:
    • Conveyor belt
    • Room rotation
    • Updated death sounds
    • Sounds for navigating menu/pause screens

Programming team:

  • Fixed existing bugs.
  • Implemented new SFX.
  •  Implemented new models, textures and animations.
  •  Updated level order.
  •  Implemented undo system.
  •  Made floor and wall tiles size themselves automatically.

Challenges:

  • Establishing a good standard for mixing to avoid the problem of renders being too quiet or too loud when implemented.
  • Resolving remaining inconsistencies in sound quality (reverb, synchronization, etc.)
  • Attaching an undo feature to a movement system that did not intend to have one.
  • Optimizing auto-tiling.

Future plans:

  • Polish SFX further and make everything sound uniform.
  • Compose the background music tracks for the start menu, end credits, and gameplay. 
  • Develop the gameplay background music to introduce new musical elements alongside the introduction of new gameplay mechanics (eg. introducing a new stem in the level when the light switch is first seen.) 
  • Fix more bugs. Implement a hint system with puzzle-solving AI.
  • Implement more assets and audio. 
  • Polish textures and fix UVs for all assets. 
  • Texture the character.
  • Rig and animate the character. 
  • Finalize the doppelganger concept design.

Files

Doppelganger Web 56 MB
Oct 19, 2024
Doppelganger Windows.zip 74 MB
Oct 18, 2024

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