Follow KleinKodes
Follow
Following KleinKodes
Following
Add To Collection
Collection
Comments
Devlog
Mirror's Memento
←
Return to Mirror's Memento
Devlog
Dev Log 10
November 27, 2024
by
serenecaelum
#dev log
Dev Log 10 (Nov 20 - Nov 26): Overall progress: Created intro and outro cutscenes. Updated lore messages. Recorded trailer footage. Tweaked level design. Art team: Polished the Itch page. Finalised th...
Continue reading
Dev Log 9
November 20, 2024
by
serenecaelum
#dev log
Dev Log 9 (Nov 13 - Nov 19): Overall progress: Fleshed out the narrative. Conceived level names and lore messages. Storyboarded introduction and conclusion scenes. Art team: Made a feasible timeline t...
Continue reading
Dev Log 8
November 13, 2024
by
serenecaelum
#dev log
Dev Log 8 (Nov 6 - Nov 12): Overall progress: Conducted individual playtesting. Redesigned some levels. Art team: Decorated all levels with the assets. Rendered all the levels. Polished all the assets...
Continue reading
Dev Log 7
November 06, 2024
by
serenecaelum
#dev log
Dev log 7 (Oct 23 - Nov 5): * Dev Log 7 covers two weeks due to Reading Week Overall progress: Conducted additional playtests: Individual playtesting Ubisoft playtest Designed 3 new levels. Aggregated...
Continue reading
Dev Log 6
October 23, 2024
by
serenecaelum
#dev log
Dev Log 6 (Oct 16 - Oct 22): Overall progress: Conducted individual playtesting. Conducted group playtesting at GDDC. Art team: Finalised character sculpt. Fixed UVs for all modular pieces. Finalised...
Continue reading
Dev Log 5
October 16, 2024
by
serenecaelum
#dev log
Dev Log 5 (Oct 9 - Oct 15): Overall progress: Began official playtesting and gathering feedback. Improved pre-existing level designs. Art team: Started texturing assets. Worked on a placeholder for th...
Continue reading
Dev Log 4
October 09, 2024
by
serenecaelum
#dev log
Dev Log 4 (Oct 2 - Oct 8): Overall progress: Began drafting details of the in-game narrative. Designed 5 new puzzles. Art team: Started modelling all assets and modular pieces. Finished the character...
Continue reading
Dev Log 3
October 02, 2024
by
serenecaelum
1
#dev log
Dev Log 3 (Sep 25 - Oct 1): Overall progress: Finalised narrative concept and direction of narrative design. Came up with two new puzzle mechanics (room rotation, conveyor belt). Polished existing lev...
Continue reading
Dev Log 2
September 25, 2024
by
serenecaelum
#dev log
Dev Log 2 (Sep 18 - Sep 24): Overall progress: Began ideation for possible narratives for the game. Came up with a new puzzle mechanic (light switch). Art team: Began developing concepts for the chara...
Continue reading
Dev Log 1
September 18, 2024
by
serenecaelum
#dev log
Dev Log 1 (Sep 11 - Sep 17): Overall progress: Created the initial prototype/demo during Game Jam 2. Decided on an overall atmosphere and mood for the game. Art team: Created placeholder 3D model asse...
Continue reading