Dev Log 9
Mirror's Memento » Devlog
Dev Log 9 (Nov 13 - Nov 19):
Overall progress:
- Fleshed out the narrative.
- Conceived level names and lore messages.
- Storyboarded introduction and conclusion scenes.
Art team:
- Made a feasible timeline to complete all art deliverables for the final build.
- Fixed inconsistencies with the textures on certain assets.
- Clarified animation issues with the team.
Music team:
- Discussed audio-related feedback from the beta presentation.
- Made a plan to tackle final deliverables, including updated SFX, finished level music, and a mix of the background level music to be used for the trailer.
Programming team:
- Fixed existing bugs.
- Reverted the movement speed of the characters.
- Made the controls UI permanently onscreen.
- Created indicator for one-sided collision
Future plans:
- Finish stems/instructions for background music.
- Create trailer music.
- Update "generic" sound effects to sound more appropriate for the game.
- Polish the visuals for the game as much as possible.
- Put the trailer together.
- Implement all polished textures to Unity.
- Set up cinematic cameras to record gameplay for the trailer.
- Fix more bugs.
- Optimise the hint system with precomputation.
- Create the introduction and conclusion scenes.
- Tweak the existing level designs.
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
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