Dev Log 8


Dev Log 8 (Nov 6 - Nov 12):

Overall progress:

  • Conducted individual playtesting.
  • Redesigned some levels.

Art team:

  • Decorated all levels with the assets.
  • Rendered all the levels.
  • Polished all the assets.

Music team:

  • Created new sound effects and replaced old ones (such as footstep SFX).
  • Created new level and menu music.
  • Began conceptualizing a dynamic design for level music.

Programming team:

  • Fixed known bugs.
  • Implemented new assets.
  • Implemented the AI hint system on all remaining levels.
  • Refined the controls popups.
  • Synchronized the animations.
  • Fixed SFX issues.
  • Implemented the tutorial level.
  • Added an ambience slider.
  • Added level state information to the UI.
  • Added controller icon support for Xbox and PlayStation controllers.

Challenges:

  • Managing merge errors and conflicts.
    • There were more merge issues than usual since the art team was decorating levels while the programming team was fixing bugs and implementing improvements.
  • Implementing the hint system on the remaining levels.
    • Most levels came with new edge cases to account for in the hint system.
  • Implementing assets.
    • Issues with the assets such as the pivot position in the models being in the corner instead of the center delayed their implementation.

Future plans:

  • Polish the final build.
  • Polish the itch page.
  • Create the trailer for the game.
  • Create dynamically changing level music.
  • Polish SFX and add new ones as needed.
  • Fix more bugs.
  • Address the new feedback gained from our latest round of playtesting.
  • Finalise the narrative.

Files

Doppelganger Windows - Beta 246 MB
Nov 15, 2024
DoppelWeb1115 (2).zip 107 MB
Nov 15, 2024
Mirror's Memento Playtest Report (1).pdf 1.1 MB
Nov 18, 2024

Get Mirror's Memento

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