Dev Log 8
Mirror's Memento » Devlog
Dev Log 8 (Nov 6 - Nov 12):
Overall progress:
- Conducted individual playtesting.
- Redesigned some levels.
Art team:
- Decorated all levels with the assets.
- Rendered all the levels.
- Polished all the assets.
Music team:
- Created new sound effects and replaced old ones (such as footstep SFX).
- Created new level and menu music.
- Began conceptualizing a dynamic design for level music.
Programming team:
- Fixed known bugs.
- Implemented new assets.
- Implemented the AI hint system on all remaining levels.
- Refined the controls popups.
- Synchronized the animations.
- Fixed SFX issues.
- Implemented the tutorial level.
- Added an ambience slider.
- Added level state information to the UI.
- Added controller icon support for Xbox and PlayStation controllers.
Challenges:
- Managing merge errors and conflicts.
- There were more merge issues than usual since the art team was decorating levels while the programming team was fixing bugs and implementing improvements.
- Implementing the hint system on the remaining levels.
- Most levels came with new edge cases to account for in the hint system.
- Implementing assets.
- Issues with the assets such as the pivot position in the models being in the corner instead of the center delayed their implementation.
Future plans:
- Polish the final build.
- Polish the itch page.
- Create the trailer for the game.
- Create dynamically changing level music.
- Polish SFX and add new ones as needed.
- Fix more bugs.
- Address the new feedback gained from our latest round of playtesting.
- Finalise the narrative.
Files
Doppelganger Windows - Beta 246 MB
Nov 15, 2024
DoppelWeb1115 (2).zip 107 MB
Nov 15, 2024
Mirror's Memento Playtest Report (1).pdf 1.1 MB
Nov 18, 2024
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
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