Week 1 Dev Log
Mirror's Memento » Devlog
Week 1 (Sep 11 - Sep 17):
Overall progress:
- Created the initial prototype/demo during Game Jam 2.
- Decided on an overall atmosphere and mood for the game.
Art team:
- Created placeholder 3D model assets and environments.
- Started rigging and animation for characters and props.
- Drafted initial concept art for the player character and environments.
Music team:
- Created first drafts for menu and level soundtracks.
- Created soundtracks for 6 player actions, with variants.
Programming team:
- Created level management logic, such as loading levels, tracking success and failure conditions, restarting the level, and loading and transitioning to menus.
- Implemented assets created by the other teams.
- Created the character controller and integrated menu and character logic.
- Implemented the main menu and the pause menu.
Challenges:
- Facilitating effective communication between teams and within teams.
- Balancing audio assets so that the overall audio level is appropriate.
- Making animations of the player character unique and lively yet appropriate for the concept of a frail girl.
- Combining the mood and balance of the environment to fit the game’s themes.
- Understanding how to implement 3D animation files.
Build / Screenshots / Videos:
Screenshot from game prototype
Screenshot of main menu
Screenshot of pause menu
Demo video from pitch presentation
Files
Creative Brief 17 MB
66 days ago
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
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