Week 1 Dev Log
Doppelganger » Devlog
Week 1 (Sep 11 - Sep 17):
Overall progress:
- Created the initial prototype/demo during Game Jam 2.
- Decided on an overall atmosphere and mood for the game.
Art team:
- Created placeholder 3D model assets and environments.
- Started rigging and animation for characters and props.
- Drafted initial concept art for the player character and environments.
Music team:
- Created first drafts for menu and level soundtracks.
- Created soundtracks for 6 player actions, with variants.
Programming team:
- Created level management logic, such as loading levels, tracking success and failure conditions, restarting the level, and loading and transitioning to menus.
- Implemented assets created by the other teams.
- Created the character controller and integrated menu and character logic.
- Implemented the main menu and the pause menu.
Challenges:
- Facilitating effective communication between teams and within teams.
- Balancing audio assets so that the overall audio level is appropriate.
- Making animations of the player character unique and lively yet appropriate for the concept of a frail girl.
- Combining the mood and balance of the environment to fit the game’s themes.
- Understanding how to implement 3D animation files.
Build / Screenshots:
Screenshot from game prototype
Screenshot of main menu
Screenshot of pause menu
Get Doppelganger
Doppelganger
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Leave a comment
Log in with itch.io to leave a comment.