Week 2 Dev Log


Week 2 (Sep 18 - Sep 24):

Overall progress:

  • Began ideation for possible narratives for the game.
  • Came up with a new puzzle mechanic (light switch).

Art team:

  • Began developing concepts for the character designs.

Music team:

  • Prepared multiple variations of movement, damage taken, and spike sound effects that will eventually be implemented to occur at random when triggered by their respective event.
  • Prepared two looping ambient audio tracks.

Programming team:

  • Implemented the grid system, including:
    • Player movement on the grid.
    • Object pushing and object snapping on the grid.
    • Collision system in the grid.
  • Implemented resizable and auto-scaling grid.
  • Designed and implemented two puzzles based on the light switch mechanic.
  • Fixed and reworked the animation system.
  • Implemented level transitions.

Challenges:

  • Deciding what props to implement.
  • Deciding the overall visual design of the environment.
  • Coming up with puzzle designs due to inexperience.
  • Debugging the grid system due to inexperience.
  • Designing seamlessly looping audio. 
  • Deciding the overall vibe of the music without a solid aesthetic design.

Future plans:

  • Switching out existing props (boxes and spikes) with more relevant objects to better fit the game’s aesthetics.
  • Adding 2-3 new mechanics as the levels progress.
  • Designing a spreadsheet to organise audio assets and our progress on making them. 
  • Coordinating sound libraries and virtual instruments.
  • Finalising the narrative direction of the game.

Build /  Screenshots / Videos:

Light switch mechanic level 1 (lights on)

Light switch mechanic level 1 (lights off)

Light switch mechanic level 2 (lights on)

Light switch mechanic level 2 (lights off)

Technical demo video

Get Mirror's Memento

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