Week 2 Dev Log
Mirror's Memento » Devlog
Week 2 (Sep 18 - Sep 24):
Overall progress:
- Began ideation for possible narratives for the game.
- Came up with a new puzzle mechanic (light switch).
Art team:
- Began developing concepts for the character designs.
Music team:
- Prepared multiple variations of movement, damage taken, and spike sound effects that will eventually be implemented to occur at random when triggered by their respective event.
- Prepared two looping ambient audio tracks.
Programming team:
- Implemented the grid system, including:
- Player movement on the grid.
- Object pushing and object snapping on the grid.
- Collision system in the grid.
- Implemented resizable and auto-scaling grid.
- Designed and implemented two puzzles based on the light switch mechanic.
- Fixed and reworked the animation system.
- Implemented level transitions.
Challenges:
- Deciding what props to implement.
- Deciding the overall visual design of the environment.
- Coming up with puzzle designs due to inexperience.
- Debugging the grid system due to inexperience.
- Designing seamlessly looping audio.
- Deciding the overall vibe of the music without a solid aesthetic design.
Future plans:
- Switching out existing props (boxes and spikes) with more relevant objects to better fit the game’s aesthetics.
- Adding 2-3 new mechanics as the levels progress.
- Designing a spreadsheet to organise audio assets and our progress on making them.
- Coordinating sound libraries and virtual instruments.
- Finalising the narrative direction of the game.
Build / Screenshots / Videos:
Light switch mechanic level 1 (lights on)
Light switch mechanic level 1 (lights off)
Light switch mechanic level 2 (lights on)
Light switch mechanic level 2 (lights off)
Technical demo video
Get Mirror's Memento
Mirror's Memento
Manipulate your doppelganger and lead them to death!
Status | In development |
Authors | KleinKodes, noorilu, Notecade, serenecaelum, Jaybird0210, Phthalo Blue, qin2500 |
Genre | Puzzle |
Tags | 3D, Indie, Singleplayer, Unity |
Languages | English |
Accessibility | Configurable controls |
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